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From cute and cuddly to fearsome and bizarre, whether stylized or photorealistic, I develop creatures and characters for animation, games, and VFX. My expertise includes digital sculpting, 3D modeling, and rigging. Recently, I served as a Lead Technical Character Artist at Pixar Animation Studios, where I mentored teams and developed character assets for feature films.

Work Experience

Lead Character Technical Director

Pixar Animation Studios

Dec 2016 - Present
  • Responsible for setting standards, leading teams, and overseeing the successful implementation of the design and appeal of character assets

  • Digitally sculpted and modeled appealing characters for short and feature animated films

  • Rigged animation control systems and ensured clean character deformations in motion and continuously improved the character development pipeline

CG Artist - Modeling / Rigging

MPC   New York, NY

Oct 2014 - Nov 2016
  • Created character, environment, costume and prop models for animation, deformation, and simulation

  • Developed custom character, creature, and garment rigs, and utilized existing MPC rigging tools

  • VR asset development including modeling, texturing, rigging, animation, and simulation for various projects designed in unreal engine

 

Electronics Technician 3rd Class Petty Officer

United States Coast Guard

Apr 2007 - Apr 2011
  • Maintained and repaired Coast Guard radios, radars, navigational, and computer
    equipment

  • Served as Unit Health Promotion Coordinator, motivating and leading shipmates towards a healthier lifestyle.

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Education

Savannah College of Art and Design

Master of Fine Arts (MFA), Interactive Design and Game Development

2014 - 2019

GPA: 4.00

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Bachelor of Fine Arts (BFA), Animation

2011 - 2014

Minor: Character Technical Direction

GPA: 3.67 Cum Laude Undergraduate

Skills

Leadership and Management
  • Team Leadership

  • Project Management

  • Mentorship and Coaching

  • Collaboration and Team Building

  • Conflict Resolution

  • Strategic Planning

  • Decision Making

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Technical Proficiency
  • Digital Sculpting

  • Modeling

  • Rigging

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Technical Knowledge
  • Lighting

  • Texturing

  • Rendering

  • Simulation

  • VR Development

  • Mel Script

  • Python

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Software proficiency
  • ZBrush

  • Maya

  • Presto

  • Procreate

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Software Knowledge
  • Nomad Sculpt

  • Substance Painter

  • Unreal Engine

  • Marmoset Toolbag

  • Marvelous Designer

  • Photoshop

  • Arnold Renderer

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