From cute and cuddly to fearsome and bizarre, whether stylized or photorealistic, I develop creatures and characters for animation, games, and VFX. My expertise includes digital sculpting, 3D modeling, and rigging. Recently, I served as a Lead Technical Character Artist at Pixar Animation Studios, where I mentored teams and developed character assets for feature films.
Work Experience
Lead Character Technical Director
Pixar Animation Studios
Dec 2016 - Present
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Responsible for setting standards, leading teams, and overseeing the successful implementation of the design and appeal of character assets
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Digitally sculpted and modeled appealing characters for short and feature animated films
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Rigged animation control systems and ensured clean character deformations in motion and continuously improved the character development pipeline
CG Artist - Modeling / Rigging
MPC New York, NY
Oct 2014 - Nov 2016
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Created character, environment, costume and prop models for animation, deformation, and simulation
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Developed custom character, creature, and garment rigs, and utilized existing MPC rigging tools
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VR asset development including modeling, texturing, rigging, animation, and simulation for various projects designed in unreal engine
Electronics Technician 3rd Class Petty Officer
United States Coast Guard
Apr 2007 - Apr 2011
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Maintained and repaired Coast Guard radios, radars, navigational, and computer
equipment
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Served as Unit Health Promotion Coordinator, motivating and leading shipmates towards a healthier lifestyle.
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Education
Savannah College of Art and Design
Master of Fine Arts (MFA), Interactive Design and Game Development
2014 - 2019
GPA: 4.00
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Bachelor of Fine Arts (BFA), Animation
2011 - 2014
Minor: Character Technical Direction
GPA: 3.67 Cum Laude Undergraduate
Skills
Leadership and Management
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Team Leadership
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Project Management
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Mentorship and Coaching
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Collaboration and Team Building
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Conflict Resolution
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Strategic Planning
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Decision Making
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Technical Proficiency
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Digital Sculpting
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Modeling
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Rigging
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Technical Knowledge
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Lighting
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Texturing
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Rendering
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Simulation
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VR Development
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Mel Script
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Python
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Software proficiency
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ZBrush
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Maya
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Presto
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Procreate
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Software Knowledge
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Nomad Sculpt
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Substance Painter
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Unreal Engine
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Marmoset Toolbag
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Marvelous Designer
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Photoshop
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Arnold Renderer
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