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Pippit

Pippit was created for Amanda Clark's senior film Muse based on Pippit's original character designs by Jennifer Mei. This project has given me the opportunity to take this character from its character sheet through the modeling, rigging, and texturing processes. Bringing Pippit from his 2D character sheet to a fully realized character ready for animation was a great experience and gave me the opportunity to push my skillset.The film was scrapped due to production complications and Pippit was used to create Pippit's purpose instead. Pippit’s purpose was completed in November of 2013.

Rig Features
  • IK/Fk wing control

  • SDK Open/Close for fast Wing poses

    • Wing controls ride on top allowing for key frame pose adjustments.

  • Auto solving Feathers

    • Each feather in the wings automatically translate and rotate based on the position of designated master feathers that can be key frame animated. 

  • Feather Bend control

    • Bend controls allow for secondary motion posing of the feathers.

  • Bendy Beak Controls

  • Blendshape driven facial controls

Pippit Character Sheet
Pippit_colorPose
Pippit_giggle
Pippit_sitScared
Pippit_sheilding
Pippit_wireFearful
Pippit_angry
Pippit_bwSpin
PippitFront
PippitSide
Original Concept Art by Jennifer Mei
Pippit_UV's
Pippit_body_colorMap
Pippit_cFeathers_colorMap
coverFeathers_transMap
featherBack
featherFront
featherBump
tailFeatherFront
tailFeatherBack
Pippit_eyeIris_shader
Pippit UV's & Texture Maps
Model Spin
Motion Test
Pippit's Purpose by Amanda Clark
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